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Drag x Drive review: a hooping experience that brilliantly showcases the Switch 2’s mouse controls, but lacks that Nintendo magic

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I think it’s fair to say that when April’s hotly anticipated Nintendo Direct swung around, Drag x Drive wasn’t on anyone’s bingo card. Yes, one of the initial first-party releases on the Nintendo Switch 2 isn’t only a sports title – but one that’s based on wheelchair basketball.
Review info
Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2 only
Release date: August 14, 2025
Drag x Drive is, at its core, a game intended to show off the enhanced capabilities of the Joy-Con 2. In particular, their mouse controls are used to move your player around the court. It’s also massively centered around online play, almost positioning it as Nintendo’s rival to the hugely successful Rocket League.
So, a couple of major questions arise. Is Drag x Drive just a glorified tech demo? Or is it a fully-fledged Nintendo Switch 2 sports title with enough depth to hold down a loyal playerbase? I spent hours playing this unorthodox new release to find out.
A real workout
From the moment you open Drag x Drive, you’re thrown into a tutorial that teaches you all the basics of movement, hooping, and tricking. You can place the Joy-Con 2 controllers on a flat surface or even on your legs, and use mouse controls to mimic pushing wheels on a wheelchair.
The controls are intuitive and fairly easy to get to grips with, in my view. HD rumble also makes every turn and push feel a bit more true-to-life. There’s been some debate online about the best way to control your baller, but I found that holding the Joy-Con 2’s on top of my legs was the most comfortable, natural-feeling method.
However, after a few minutes of wheeling around as well as a couple of practice matches, I identified – well, felt, really – one of Drag x Drive’s key limitations. My arms were feeling beat.
Yep, this game’s a real workout, though I did wonder if this was intentional. Is Drag x Drive meant to immerse the player in the high-exertion reality of wheelchair basketball? Maybe. But the facts are, I felt pretty achey after a few back-to-back matches, which did make playing for longer than around 30 minutes feel tiring.
Aside from that, though, movement is solid. You can easily build up speed with long, relaxed strokes, and wheel up on-court halfpipes to dunk or obstruct a shot. The ZL and ZR buttons enable you to brake, and you can also use them to bunny hop, giving you some extra elevation when blocking or shooting.
On the topic of shooting, it’s also quite consistent. The more lined up you are with the basket, the more likely you are to score, which can be performed with a flick of the wrist – no buttons needed. I did find, on occasion, my baller would raise their hand to shoot, even when I hadn’t performed this motion. But most of the time, shooting is responsive.
Best bit
I wheeled up the court’s half-pipe, flung myself into the air, and hit a gnarly dunk to help my team declare victory in the final seconds of a match.
I’d argue that the most underwhelming element of Drag x Drive’s core gameplay, however, is defending. In order to steal the ball, you must charge into an opposing player while facing them. But, when playing matches online during the game’s Global Jam trial event, I found that this didn’t always work – I’d clash into an opponent, but the ball would remain firmly in their grip.
On top of that, blocking didn’t feel very reliable. Ultimately, my games were rarely won by good defense. They were typically won by aggressively attacking. Speaking of, you can bag extra points with trick shots – think dunks and mid-air throws. And I have to say, winning a match with a mid-air 3-pointer is very satisfying!
Oh, and one final note on gameplay – I often found myself in 2v2 matches when playing online via Global Jam. Scrolling on Reddit, I discovered that other players encountered a similar occurrence, though games were still generally balanced, and I barely ever experienced any delays or performance issues.
I’m hoping 2v2s are a little less common when the full game is on general release, though, for the most action-packed experience possible.
Where’s the Nintendo magic?
Let’s take a break from gameplay to chat about design. Now, I’m gonna be frank. I am not a fan of the way Drag x Drive looks. The world – or should I say, the courts – is too bland. Colors aren’t very vibrant, and there’s a generally dingy look to the environment, which is a real shame.
Given this is a Nintendo-developed title, you expect the vivid, character-filled presentation that so many of the best Nintendo Switch 2 games – and indeed, the best Nintendo Switch games – thrive off of. In addition, character models lack polish, meaning the game doesn’t really look like it was made for a flashy new console.
Not only is it visually underwhelming, but the overall Drag x Drive experience is pretty thin – perhaps to be expected given its low price tag. 3v3 online matches are generally competitive and entertaining to hop into, though, as I mentioned, a few games left my arms feeling lethargic. And other than those online matches, there’s not all too much to do.
There are a few minigames littered around the courts – stuff like cone courses and sprint time trials. If you complete these within a certain amount of time, you can earn a trophy. But after I did this, I didn’t feel particularly keen to return to them. Variety could be better, too, given that many of the minigames are variations of each other – there are a number of cone courses to finish, for instance.
Something that’s undoubtedly positive, though, is that the trophies you obtain by clearing minigames help you unlock new customization options. For example, you can get new helmets – including one with a mohawk, which I took a liking to. Other than that, you can alter the texture and colors of your armor, frame, and wheels.
Combine this with the opportunity to switch between a speedy yet lightweight guard, a bulky yet slow center, or an all-rounder forward, and Drag x Drive ends up being a pleasingly personalizable time.
So, how about we go back to that question of ours: is Drag x Drive just a glorified tech demo? Well, that might be a touch harsh. But the finished product does feel a little underbaked. The core experience – the 3v3 online matches – is decently tense and end-to-end, and I can see myself dipping in from time to time for a quick game.
But a quick game is all I would really want from Drag x Drive. It’s a workout on the arms, minigames aren’t massively engaging, and the environment isn’t visually stimulating enough to draw me in for the long run.
Much like it did with Arms on the original Switch, Nintendo took a long shot early with Drag x Drive. And honestly, I appreciate the decision to create an original gaming experience based on wheelchair basketball – it’s refreshing to see more representation of sports such as this. But in the end, its tiring controls and unappealing aesthetic hold Drag x Drive back from being a total slam dunk.
Should you play Drag x Drive?
Play it if…
Don’t play it if…
Accessibility features
There aren’t all too many accessibility features to note from Drag x Drive. You can adjust the camera distance as well as the X and Y-axis configuration, and choose whether to use mouse or stick controls for menu navigation. But, disappointingly, that’s about it.
How I reviewed Drag x Drive
I played Drag x Drive for around 10 hours, mainly competing online during the Global Jam event and in matches against bots in single-player mode. I also completed the majority of the available minigames and played around with the customization options available.
For the most part, I played the game in docked mode on my Nintendo Switch 2, which is hooked up to the Sky Glass Gen 2 and a Samsung HW-Q800D soundbar. However, I did also spend some time playing the game in tabletop mode while connected to my Sony WH-1000XM6 headphones.
First reviewed August 2025