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Nobunaga’s Ambition: Awakening Complete Edition review: gruelling for newcomers, but hard to put down

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There are ample means by which you could learn about the fascinating intricacies of feudal Japan. Still, Koei Tecmo presents the option for a doubly steep learning curve with the latest addition to its turn-based grand strategy RPG series, Nobunaga’s Ambition: Awakening Complete Edition (a repackaged edition of the initial 2023 game released for Nintendo Switch 2 and PlayStation 5).
Review info
Platform reviewed: Nintendo Switch 2
Available on: PS5 (Complete Edition); PS4, Nintendo Switch, PC, (original edition)
Release date: June 5, 2025
In this Nintendo Switch 2 game (also available on PlayStation 5), you play as a contemporary daimyō, acting as a Japanese feudal lord ruling over a province during the turbulent Sengoku period. There’s the option to follow the story of the series’ titular character, Nobunaga, head of the Oda clan, but you can also play as a host of other historical leaders from the era.
So, what is Nobunaga’s ambition? Oh, just the small feat of unifying Japan; a contentious matter among those he wished to suppress to achieve his dream. Your objective in Nobunaga’s Ambition: Awakening is to help realize this vision – whether or not you’re playing as the man himself – by developing your lands, conducting diplomacy, and, of course, a healthy dose of feudal warfare as you strive to dominate the various territories of Japan.
Along the way, you’ll also encounter cutscenes reimagining famous battles from the time, as well as rumors from your various officers, which reflect the era’s propensity for near-constant drama and gossip among its magnates.
It’s a game that struggles to find its footing; in one part, it’s a gruelling uphill battle to learn complex political systems, heightened only by the game’s stunted UI and some slightly half-baked gameplay mechanics that I accidentally manipulated to win the game in less than a minute (more on that later).
On the other hand, there is something intangibly captivating about this historical part-fiction. Combat mechanics are satisfying, there’s a fulfilling base management system, and great care and attention have been paid to injecting the game with ample historical education and context-based events to keep things interesting. It’s just so brutally difficult that any enjoyment I could find is as yet out of reach.
I played over 30 hours of the game (it felt like at least ten of those were spent reading endless text boxes and tutorials) before I got to a point where I was happy upping the difficulty to medium.
Naturally, I instantly lost, and another ten hours later, I’m still in the throes of learning the next level of strategy required to win past dumb-dumb difficulty; but I’m comforted to read online that I am one of so, so many gamers to say the same.
Humble beginnings
You begin the game by selecting a date from 1543 to 1614 and then choosing a clan to play as. Each begins the game with different setups: alliances, provinces, and officers, which you’ll take custody of and command as you grow your control of Japan.
There is a tutorial, but as you may expect if you’re familiar with the genre, it’s pretty bare-bones, covering only the fundamentals you’ll need to get started and win a campaign on the easiest settings. After that, you’re on your own, left to unpack the other 70% of the game that the tutorial scarcely mentions.
It’s worth noting that, as the game advises, you’ll want to pick one of the easier levels first, not least because the tutorial can almost sabotage you at higher difficulties. I mistakenly jumped straight in at a medium difficulty level and followed the tutorial religiously, which led me straight into war with a far more powerful enemy.
You’ll want to start your game by checking out your territories, each of which consists of a castle and counties that contribute to resource production. Each district has a farm and fair that you can harvest to increase your monthly earnings, as well as slots for settlements that offer different benefits.
The castle county also has a town square that you can develop with various facilities. That’s not always down to you to decide, though; the art of Nobunaga’s Ambition: Awakening, really, is delegation.
Rise above your station
The first port of call, then, is assigning dominion over your lands to your officers. Officers can make or break your strategy; they’ll make judgment calls for you within their lands, though you can give guidance and structure if you want to micro-manage. You’ll recruit more and more as the game progresses through covert operations and recruitment drives, and you can choose which ones to hire based on how well their unique traits, skills, and relationships mesh with your strategy.
Each castle will need a Lord stationed from your more senior officers, and then you’ll want to assign dominion to counties to ensure the land is worked efficiently. As your Lord’s station improves, they’ll be able to pick up the slack and manage counties within their territory, too.
Officers will also recommend actions and make suggestions for how to engage in military or covert operations, which you can choose to accept or decline; but lean too far and you may find they’ll start acting on their own accord or lose loyalty towards you. As the fearless leader, you’ll also have your own castle; this can be managed autonomously by Substitutes instead.
Occasionally, they’ll even want to barter with you, whether because their loyalty has dropped low enough that they wish to part ways or because they’re offering a boon in exchange for land holdings. In each trade, you’ll need to hit a certain point value to secure the officer, and if you really want what they’re offering, you can up the ante to ensure they stick around for longer.
I found this mechanic to be a bit frustrating, given that I rarely seemed to have much to barter with, and when I did, it either drastically overdelivered or underdelivered.
Overall, Nobunaga’s Ambition: Awakening’s staff management mechanics are pretty satisfying and well-rounded. The game does well to give you tips and pointers in this department, and you can really affect the game’s outcomes with your staffing decisions. Unique traits of officers really can drive the game, especially when it comes to battle mechanics and officer proposals.
A council of your peers
Another core tenet of running an effective kingdom is consulting your council. However, much of this council management is left unexplained, and as the game gets pretty tied up in its own Sengoku-specific vocabulary, it’s hard to even find the help you need within game guides.
User guides online are fairly scant, too, but I can understand why. I can’t see myself pouring my blood, sweat, and tears into learning this behemoth of a strategy game and then spelling it out for the next player for free, either.
Policies are the backbone of progress in the game, and one of the areas I enjoyed the most during my playthroughs; they allow you to unlock new features, better delegation, and strengthen your forces. However, you’ll want to wait until you have excess gold before setting up any new ones, as some are pricey.
From the council menu, you can also bestow accolades to your officers, which increases their abilities and can even grant them special effects. These are earned by achieving significant accomplishments like clan targets and demonstrating loyalty.
You can also choose to give gifts of treasure to your officers to improve their stats and loyalty, marry them to an eligible Hime, and grant titles earned by appeasing the Imperial Court from this menu.
As you grow your lands, you’ll also want to divest more responsibilities onto your officers by heading to your council and setting up a new province to be ruled over by a regent.
These run fairly autonomously, and especially on harder difficulties, the choices you make to staff these regions can make or break your game; choose a warmongering Lord and you stand to lose a fair few allies.
Friends we made along the way
With your ultimate goal being unification, you might want to make some friends in high places, so you’ll need to put on your diplomacy hat and send your highest officers – or your daimyō – as a diplomat to rack up some goodwill with your neighbors, including a monthly gold stipend to woo them.
Once you’ve built trust, you can ask them to be your allies and help you in combat, negotiate peace between warring territories, or even solidify your alliance through marriage. You’ll also want to conduct diplomacy with powerful entities like the Shōgun and the Imperial Court, the latter of which can offer you official posts in exchange for (costly) diplomatic activities to help you improve your prestige.
I’ve mentioned vassals already; once you’re allied with a smaller clan that may want or need protection and acknowledges you as a superior force, you can ask them to become your vassal and effectively join your territory. In time, and especially under pressure, your vassals might decide to just absorb themselves into your clan altogether, but either way, these relationships count towards the end goal of unification.
Do be warned, though, if you don’t want to cheese the game too much; there’s at least one clan scenario you can play where the goal territory is occupied entirely by allies, meaning you can just load a new save, vassal-ize your allies and win before you’ve even assigned your first officer.
Generally speaking, the diplomacy in Nobunaga’s Ambition: Awakening is a good enough system, though you’ll want to really think about which allies make the most sense based on your goals; some allies may end up getting in the way of your expansion or be more trouble than they’re worth when enemies come knocking at their doors.
That being said, diplomacy lacks the intricacy required to offer a rewarding alternative to war. One frustration I found was that you seemingly can’t make a country with existing vassals your own vassal. I say seemingly because in the rafts of game guides available within the software, I can’t for the life of me find an alternative other than straight-up demolishing the vassal and then building relations with your target nation, at which point it’s likely better to just chip away at the territory of theirs that you want.
It’s also really frustrating that you work so hard for what can often be so little; it can take anywhere from two to six months even to accrue enough goodwill for reinforcements, and you don’t always get the all-out assault you want.
Considering it’s six to ten months to achieve enough goodwill for an alliance, too, you can wipe out a senior officer all year-round with diplomacy if you’re not careful, leaving their civil affairs at home unmanaged.
What are we doing today, brain?
Okay then, Nobunaga’s Ambition: Awakening – if it’s war you want, it’s war you’ll get. It’s nigh-on impossible to dodge combat for an entire save, so if you enjoy a pacifist playthrough, you might be better off with a more flexible strategy game like Sid Meier’s Civilization 7.
Once you’ve chosen an enemy’s castle as your target, your castles will start amassing soldiers and readying supplies for war, indicating preparedness with a little flame icon next to the castle town(s) selected as your militarization base. Once completed, you’ll direct troops to march, choosing from various strategies suggested by your officers as to the route taken as well as which, if any, provinces you control will join the fray. You can also conduct covert operations to spread rumors or incite revolts across enemy territory and weaken forces, or just raze or destroy target castles to help with upcoming battles.
En route, you’ll undoubtedly encounter enemy units, and if your senior commanders or daimyō are on the field, you’ll be able to trigger a battle event. Instead of passively watching the unit counters trickle down in an autonomous head-to-head, you have the opportunity to command each of your troops yourself with the assistance of your officer’s recommendations, and broadly speaking, I’d recommend doing so if you really want to cut down their troops.
Battling is generally quite fun, especially when the game throws you a historical fight sequence with a good lore drop.
Best bit
After hours of trial and error in higher difficulties, followed by more hours of learning the ropes in lower difficulties, I returned to the scenario that had me stumped to begin with and opted to manually control my troops for a challenging siege that I won in the first try. Nothing beats that feeling.
There are a few ways to win here: destroy the enemies’ path to escape, decimate their forces, or crush their morale with consecutive defeats on the field. Some battlefields also have strategic key points, and controlling these improves your armies’ standings and morale, too.
Battling is fun, but Siege encounters are a bit trickier. Maps are slightly more complex, and if you don’t manage to launch your attack on the castle before it’s finished preparing for your attack, you’ll have an even harder time as you encounter traps and barricades. These can be brutal, especially in the early stages, and if you don’t follow your officers’ advice to always bring three to five times the units your enemy has – and I’d really recommend you aim high.
If you want to skip these siege sequences altogether, you can – and they can be a little tedious if you mostly want to auto-play – but then you miss out on the authority mechanic. Winning battles will earn you authority, which can mean anything from lands submitting themselves to you to new (or fallen) alliances.
A beautiful mess
So, that’s gameplay covered, but what about the actual user experience of the game?
I mentioned already that the user interface is a little disappointing, and that point stands; crowded menus, unclear navigation, and clumsy controls make an already challenging game downright frustrating. It’s a shame, because the game itself isn’t bad, aesthetically. Sure, the map and menus are all dated, but the splash art is delightful, the music is immersive, and the voice lines are delivered with conviction and minimal cheese.
The standard button layout is really confusing and unintuitive, especially for navigation and menu access, but the biggest crime is the UI clarity and visibility. Battle and siege interactions play out on an unzoomable field, and when more than three or four units on each side are on the battlefield, it’s nigh-on impossible to see where your forces start and your enemies end, which can make manual controls for retreating and resting troops hard.
Thankfully, some of these complaints are deftly handled by having the Switch 2 as my platform of choice for this review; mouse mode makes navigating through rafts of menus and directing your troops far smoother than using a controller. In fact, I’d say unless you’re used to how the games lay out their UI on a controller, it’s the de facto way to enjoy Nobunaga’s Ambition: Awakening (outside of a PC, of course).
Still, there’s just a lot of chaos in the game and abundant quick fixes that could be made to streamline the interface. For example, annoyingly, if you want allies to send reinforcements as you march to battle, you’ll have to head to the alliance interface instead of conducting from your marching orders screen, which can often mean they arrive long after or before your troops.
Generally, automation and management are fine, but more options to issue mass directives for castle or province management would really help to reduce time spent clicking through various menus.
Not easy to love
Over time, I grew to really enjoy Nobunaga’s Ambition: Awakening. It’s an addictive uphill slouch for infrequent strategy players, but even for the more experienced, the work needed to fully learn the game might come as a blow.
Had I not needed to play it for this review, I might just have given up after the third or fourth false start, but having to persevere has earned the series a new fan. I can’t, in good conscience, rate it more highly than I have; it’s just too messy and inconsistent, and too many parts of the game stick out like a sore thumb for their shallowness when compared to the richness and complexity elsewhere.
Winning feels good, though, and not just because it’s despite the issues the game presents. Even on easier modes, nothing is handed to you on a platter, and you need to engage with the game’s source material and setting to reap the many rewards of playing Nobunaga’s Ambition: Awakening. If you’re up to the challenge, this game will bring it.
Should I play Nobunaga’s Ambition: Awakening?
Play it if…
Don’t play it if…
Accessibility
Nobunaga’s Ambition: Awakening is far from an accessibility-first game, but there are some features of note.
The difficulty is adjustable to a fairly granular level; different scenarios offer different star ratings, but you can also head to settings before starting a scenario to adjust AI difficulty and behaviors right down to how clans form alliances.
You can also opt to spend more of the game delegating and focusing on macro controls if the micro management proves challenging.
Mouse controls are a boon to the game’s unwieldy AI, and could double as useful alternatives for those who can’t use Joy-Con control layouts. There are no specific audio accessibility features, nor are there colorblind or graphics settings.
How I reviewed Nobunaga’s Ambition: Awakening
I played Nobunaga’s Ambition: Awakening Complete Edition on the Nintendo Switch 2, racking up over thirty hours of gameplay. In that time, I set up multiple campaigns in different scenarios and difficulty settings, playing through to the victory scenario in each and trying all of the various features.
While using docked mode, I was playing on a 4K TV with the Nintendo Switch 2 Pro Controller. I also tried handheld mode using the Joy-Con 2 controllers and used mouse mode.
I love a good strategy game, clocking in over 250 hours playing Sid Meier’s Civilization 7 (and that’s only on one console where I own it!) and reviewing strategy games like Age of Empires 4.
First reviewed July 2025